TCJ Production

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The Forum for the production of the highly ambitious fan game, "Banjo-Kazooie: The Crystal Jiggy".


3 posters

    Features of the Game

    B-Kpianist
    B-Kpianist
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    Posts : 224
    Join date : 2009-02-21
    Location : Spiral Mountain

    Features of the Game Empty Features of the Game

    Post  B-Kpianist Sat Mar 28, 2009 11:29 pm

    Here's some key features of the what is planned game:

    - A new set of moves
    - Gadgets! (I'll post a thread on this)
    - Costumes (I'll post a thread on this too)
    - Cel-Shaded Texturing (new to the B-K world)
    - Connectivity between worlds (similar to B-T)
    - Variety of music depending on location (in tradition with Banjo)
    - Challenges (they won't be over-haul like N&B)
    - Re-arranging worlds (I'll post a thread on this too)
    - Intro's to each world

    I'll post the minor ones tomorrow.
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    Walecs


    Posts : 8
    Join date : 2010-08-21

    Features of the Game Empty Re: Features of the Game

    Post  Walecs Sat Aug 21, 2010 12:16 pm

    -10characters


    Last edited by Walecs on Sat Mar 09, 2019 10:37 am; edited 1 time in total
    Jiggy_Wiggy's_Master
    Jiggy_Wiggy's_Master


    Posts : 5
    Join date : 2010-05-24

    Features of the Game Empty add on

    Post  Jiggy_Wiggy's_Master Sat Sep 04, 2010 12:41 am

    I've got some ideas for gadgets:
    .infone(allows you to look over allready learned moves)
    .note detector(there is one in every level, thet detect where notes are)
    .wings(to add to walec's split without pad idea banjo can fly without kazooie with these)
    Also I've got some move ideas to:
    .Bear Bodyslam(banjo does a bodyslam)
    .Breegul Bomb(kazooie rolls into a ball and sets off explosions)

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