The Forum for the production of the highly ambitious fan game, "Banjo-Kazooie: The Crystal Jiggy".


    Buildings and Hotels Models/Ideas

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    Viku

    Posts : 56
    Join date : 2009-02-21
    Age : 26
    Location : Santiago de Chile

    Buildings and Hotels Models/Ideas

    Post  Viku on Sun Feb 22, 2009 12:54 pm

    Even if I posted my cocepts of the buildings on my thread, I'm makign this place for all the other concept artists to bring their ideas and models of the diferent buildings and hotel we will have in the game (an special mention to Jiggopolis, the hub)

    My Hotel Models:
    -Honeybee Mountain, Dutchman's Domain & Bright-Star Belt
    -Eukaryotopia & Gummibear Gorge
    -Freezing Furnace & Gruntropolis

    Other Jiggopolis Buildings:
    Museum and Klungo's Lab

    Go Nuts!...almost.
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    B-Kpianist
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    Join date : 2009-02-21
    Location : Spiral Mountain

    Re: Buildings and Hotels Models/Ideas

    Post  B-Kpianist on Sun Feb 22, 2009 1:12 pm

    I think we should downsize the hotel idea.

    The hotels will still be big, however, i think just the front door should be a warp to the world, rather than designing the entire inside of the hotel and making an elevator. That (imo) would be kinda pointless.

    What do you think?
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    Viku

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    Join date : 2009-02-21
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    Location : Santiago de Chile

    Re: Buildings and Hotels Models/Ideas

    Post  Viku on Sun Feb 22, 2009 3:08 pm

    B-Kpianist wrote:I think we should downsize the hotel idea.

    The hotels will still be big, however, i think just the front door should be a warp to the world, rather than designing the entire inside of the hotel and making an elevator. That (imo) would be kinda pointless.

    What do you think?

    But what about Jeebers? well...we could put him at the hotel entrance and not inside.

    Still I think the only hotel we should do inside should be Gruntropolis hotel.

    It would be simple...inside the hotel would bea big door for enter the worl and two stairs on the sides that leads to a second floor where a elevator to Grunty's final battle will be located....
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    bonzo

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    Location : Treasure Trove Cove, somewhere off the coast of Isle O' Hags.

    Re: Buildings and Hotels Models/Ideas

    Post  bonzo on Tue Feb 24, 2009 9:54 am

    How about you can enter the lobby? And there will be some characters from the level in that area! And it will be themed like the level?

    I still think being able to access the worlds like in Tooie would

    A) be easier to implement

    and

    B) would make the game so much better.
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    Viku

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    Join date : 2009-02-21
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    Location : Santiago de Chile

    Re: Buildings and Hotels Models/Ideas

    Post  Viku on Wed Feb 25, 2009 1:04 pm

    I finally made the Hotel Model of Wild Wired West:



    I tried to give the building the classic "Saloon2 style but with a big neon sign. Alos the word Wired shed be made with a more futuristic type of letter than the other two words.

    Only Ballistic Bedroom & Clashblade Castle left....
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    B-Kpianist
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    Re: Buildings and Hotels Models/Ideas

    Post  B-Kpianist on Wed Feb 25, 2009 6:55 pm

    That looks sweet!

    This city is gonna be a real stylish one! very animated at that!
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    Viku

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    Re: Buildings and Hotels Models/Ideas

    Post  Viku on Fri Feb 27, 2009 2:17 pm



    Done with the CNBC Hotel. The swords suppose to be two on each side with diferent positions so each second one of the two in each side would be on making the ilusion of movement.....pretty much like the typical neone signs that have movement....
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    Viku

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    Re: Buildings and Hotels Models/Ideas

    Post  Viku on Tue Apr 07, 2009 7:25 pm

    BEHOLD!! NEW BUILDINGS (NON-HOTEL RELATED!!)



    -Humba's Costume Wigam: I dunno how it's written that word...sorry. I guess we could give Humba the role of the Costume Seller since we don't have anything else, still I give him a place that would fit his old persona even if he sells things like the newer version of her)

    -Bottles' Guide Stand: Even if Bottles will have his old job back (teaching moves9 I guess we can also give him a diferent role in the HUB, pretty much his role in N&B. So I designed a little stand for him (also added that ? egg-shaped sign so the people who play it will go "OMGSNS!" for nothing >=3)

    -The S.S. Kirkhope: A big crusier at the Jiggopolis' Docks commanded by Captain Duckiver (My idea for the Cheato Role). A Jiggy could be hidden at some part of the ship giving us a nice plataforming section.

    -The Lighthouse: also located at the docks. I added those lights so it could be bright at night. I also wanted to add some Rocket-parts for a Diddy Kong Racing reference but it would be too easy to spot.

    -Conga's Election HQ: I added lots of signs and lights because it must look like if Conga wants to win. He will be standing at that plataform in the front.

    -Main Plaza's Fountain: Pretty much a beutiful big fountain located at the central plaza (where Jiggywiggy will be located)


    And we have some other buildings:



    -Honey B.'s Slurpbees Stand: Located near HBM's Hotel (for obvious reasons), here's where Honey B. will sell her Slurpbees (parody of the Slurpees) that will increase Banjo's health...in exchange of empty Honeycombs, of course.

    -Mumbo's Hut: Should I make a comment about this one? It's Mumbo's Hut!! i suggest we make it with a second floor like in Tooie.

    -Abandoned House: just that...an Abandoned House. Maybe we could add a backdoor that can only be open using the Key-opener move from Banjo 3's first trailer and the house would hold a Jiggy and some Musical Notes inside.

    -Spiral Mountain FM's Radio Station: I dunno if we should make it accessible from inside, I just wanted to add it so people could know where jamjars is working and because a radio station would fit pretty good in a city like this.
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    Monkey Fruit Productions

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    Re: Buildings and Hotels Models/Ideas

    Post  Monkey Fruit Productions on Fri Sep 03, 2010 4:10 am

    If we're still making them hotels rather than casinos, what if in each themed hotel, you enter the lobby, step into the elevator and then the elevator would act like it's going out of control and would drop downward, sending you to unique levels that just so happened to be beneath the hotels themselves?

    If a portal was to still be involved, what if Count Fester and Gruntilda had each hotel elevator rigged to where whenever Banjo and Kazooie entered them, it would drop downward into a portal located beneath the elevators, like a sort of trap, almost?

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