Sorry if I'm throwing questions like there's no tomorrow here, but I've just joined the team, and am not quite aware of what's our current status, so don't mind me.
As far as I can tell, correct me if I'm wrong, we haven't discussed much on the technology side, so I guess I'll start throwing questions we probably need to decide before moving on.
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Programming Language:
-I assume we're looking along the lines of C++ or C# for the engine. Possibly adding some scripting languages(?) Popular choices, these days, seem to be Lua or Python.
Engines:
-Are we going for an existing 3D engine? Or, are we gonna build one from scratch?
Both choices actually have their advantages & problems.
-If we are looking at third-party engines, I assume we're going for a free/open source, or relatively cheap engine. Do we need a full-blown game engine, or just a graphics engine, like Ogre3D, and build the game part on top of it?
Target Platform:
-What is our target platform? Windows/Linux/Macs/etc???
Source code
-Kind of relates to the target platform issue, but are we looking at an open-source project? Or do we want to keep our assets closed (Which means we are probably steering away from the Linux community)?
Source Control
-How are we going to maintain our project resources, source code, documents, etc?
Some sort of version control software would be nice. Subversion seems to be the popular choice these days, but we then need a repository server.
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Well, I guess that covers the basics, feel free to add more to the discussion.
-MoOshiCow
As far as I can tell, correct me if I'm wrong, we haven't discussed much on the technology side, so I guess I'll start throwing questions we probably need to decide before moving on.
------------------------------------------------------------------------
Programming Language:
-I assume we're looking along the lines of C++ or C# for the engine. Possibly adding some scripting languages(?) Popular choices, these days, seem to be Lua or Python.
Engines:
-Are we going for an existing 3D engine? Or, are we gonna build one from scratch?
Both choices actually have their advantages & problems.
-If we are looking at third-party engines, I assume we're going for a free/open source, or relatively cheap engine. Do we need a full-blown game engine, or just a graphics engine, like Ogre3D, and build the game part on top of it?
Target Platform:
-What is our target platform? Windows/Linux/Macs/etc???
Source code
-Kind of relates to the target platform issue, but are we looking at an open-source project? Or do we want to keep our assets closed (Which means we are probably steering away from the Linux community)?
Source Control
-How are we going to maintain our project resources, source code, documents, etc?
Some sort of version control software would be nice. Subversion seems to be the popular choice these days, but we then need a repository server.
------------------------------------------------------------------------
Well, I guess that covers the basics, feel free to add more to the discussion.
-MoOshiCow