- Huge Tree's
- Huge Flowers
- Huge Honey Hives
- Lots of grass
- Fire Torches (cuz they look cool!)
- a pond/lake
- a wasp only zone
So far... it's very little. We need to fill up this world. What will go in it? Suggestions? Post here!
B-Kpianist wrote:It's a mix of both really. The biggest emphasis is on bee's, but there's a lot of other colorful aspects of the world (ex: the tall flowers surrounding the tree & hive)
I was thinking of making it very big, but not open.
When you enter the world, you'll enter on a bridge that is suspended over a large lake, accompanied by a beachy shore. Directly in front of you, I was thinking we could have a huge tree with the main bee-hive hanging off of it (accompanied by the others). Then behind and around it, there'll be a bunch of extremeley tall flowers (for platforming purposes, plus it'll look good!).
Then to your right, there'll be a bit of a mushroom forest (a bit of a throwback at Fugus Forest). It wouldn't be necessarily a "forest" (as in cluttered and dark, but they'd be tall & prominent in the world.
To your left, we could have a type of vegetable garden (just an idea)
And behind everything could be the wasp zone.
Not generic is it?
Lilly pads- that was my idea when i started drawing the map- I just didn't draw them inViku wrote:
also, i thought that we could add a waterfall with a river that leads to the lake and the lake could have some enormous leafs (I can't remember how that classic leafs where frogs stands on are called...man, my english sucks) that banjo and Kaz could use as plataforms.
First off, it's not just Bonzo, so i'll give him some credit there, but yeah- This is exactly how I feel. It's a very unique idea, and it still settles in very well with the banjo atmosphere. Why? Well, if you think of the previous games, they've always had themed entrances. For example:Viku wrote:Also, i dunno what's with your hate to the hotels Bonzo. It sounds much more original than just a simple word entrance. Besides, it gives him some kind of unique style to it...we can't just do it just like the old banjo games even if we are using similar gamplay mechanics (everything has to have a catch for get people to play it).
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