Notes to all 101 pages of RWP (thanks Brawler!):
[size=150]Characters[/size]
Gruntilda:
So she'd start in her original form, then she'd start to lose her body once you destroy 1/2 of the spell, and then at the almost done point of the game, she'd be bones like in B-T, and then at the end, you defeat her, and she is once again a head. (P9)
End of game:
"Once again beaten by some dolts, but just you wait till Nuts and Bolts!" (P43)
so I guess fester will build her a robotic skeleton and Grunty will then proceed to steal the crystal jiggy and turn herself into her beautiful form from BK. after that, she will spy on banjo's conversation divulging crucial details about the crystal jiggy. After spying, she will start to revert to her classic BK form. Over time she will continue to corrode into he BT form. Then in the final battle, she will summon the power of the crystal jiggy for an all-out assault on banjo, and she will harness the power of her cyber body as well. Once defeated, she will fall from the tower, changing from beautiful grunty, to BK grunty, to BT grunty, to Gruntyborg then her cybernetic body will shatter upon contact on the ground, leaving her as just a head again. (P62)
Mumbo- transformations
Humba- ?
Klungo- potions or gadget seller
Dr. Mole- possible gadget seller
Bottles- main move tutor?
Jam Jars- [Cameo?] (P34)
(Dialog has been moved to the "Script and Story Thread")
[size=150]Levels[/size]
Scrapped Level: Snow World
- I am thinking I a going a bit overboard with character references, but I might as well throw them out there anyway. Boggy, Biggafoota, sabreman, Wozza, the ice cubes enemies from BK, and a list of others have potential to show up here
- the entrance should be near the opening to the cave system, however Banjo will not be able to exit due to a massive blizzard.
- A group of spelunkers could be exploring down there, for treasure or something.
- I have imagined this area having huge elevation changes between the entrance and the far end of the caves. for example, to the left of the entrance, you could have a path the constantly moves upward, to the center could be a little path that drops down later on and to the right you could have a path that drops down right away.
- There should be a series of small caves in which you will have to go through for some jiggies.
- There should be a river that is frozen to begin with. You should have to somehow to take out the top layer of ice and use the river to access a cave where I imagine you fighting the boss. The river should wind through most of the cave system.
- I can see the boss as being some octopus like creature with googly eyes. My idea for this is somewhat derived from the creature in the mines in the first lord of the rings movie. I am doing a bit too many references too. I really should start thinking up more original ideas
- my idea for common enemies were little snow sculpture creatures, which rather then being a full sculpture, are just pieces. For example, one would only be a set of legs, with googly eyes... ok a best not say where, but I think you get the picture.
- Gobi could appear here as well. The castle is probably the best place for him to start out, since I have already set aside a location for him and everything. Like in the first two games, he should appear in several levels. If he appears here, I was thinking he could be frozen in a block of ice or something. Having taken shelter from the cold on his way to [insert level here {Banjo Beach?}], he stopped in here and was eventually frozen solid. Afterwards, Banjo proceeds to beat him up...again
- the spelunkers would most likely be some kind of animals. I was thinking there would be a white tiger, an arctic fox and a penguin, or something along those lines
- like the snow enemies I mentioned before, there should be small ice and rock craters. One enemy I was thinking of was something similar to the icy weapon smash bros. with googly eyes, arms and legs. It would act like the ripper enemy from Banjo and hide in the ground until you get too close. (P31)
Dutchman's Domain:
-If you jump into the water from either the islands or the ship, snacker will attack you. The islands would be close enough to allow banjo to swim between them and the ship, but it would be far more risky.
-One of the jiggy challenges could involve gaining access to cannons inside the ship, which upon entry would fire you to one of the islands depending on which direction it was facing. I compare this to the flower cannons in Cloud Cukoo Land. They would allow for safe crossing from the ship to the islands. Something could also be stationed on the island to help you get back.
-each of the islands could have jiggy challenges, which could have been assumed
-there could be one cheery island and two darker ones. A jiggy challenge could be stopping the guys from the bad islands from invading the good one.
-Note: the idea for the 3 islands came from the 2nd Pokemon movie, which was thinking about for some reason. The only true similarities I can see though as the fact that there would be 3 of them.
-Note: I kind of compare this idea to RBB. Most of the level takes place on the Rusty Bucket, but there are outside parts as well
-we could bring over some of the ideas from Mumbo's Jungle and Tooty-Fruity Jungle to the islands, of course they would be more scaled down. One that I wanted to bring over was the docked or wrecked pirate ship hunting treasure (with reference to Treasure Island). The fruit characters could also serve as enemies/friends
-I can only imagine the design of the ship, and it looks magnificent in my mind. Since it is gloomy galleon as of now, we should add a rain cloud above it and other things to make the atmosphere a little darker
-(another reference to treasure island from before) one character should be marooned on one of the islands, and that character should be the one to tell you of the others searching for treasure (P47)
Jiggy idea- one jiggy should be located in the crow’s nest. The masts and wiring of the ship look very fun to climb up. Since there is so much that you could climb there, you could try to find your own path to the jiggy. I was also thinking there could be flight pads on the island (you would have to do something access them though, like how you had to kick the bolder in Mayhem Temple with the Golden Goliath in BT), so if you wanted, you could just fly up there and grab it. Also, we should have neckies and crow make cameos from DKC2
The Floor That Rocks (Floor 5)
This is a Floor where everything is rocking and swaying constantly. Getting through this floor is a challenge all on its own. You'll constantly need to be dodging things that are falling from cabin to cabin, such as knives and swords. There are notes that line down the halls, and a jiggy sitting in one room. (P49)
Captain Blackeye!!
Yes. He will claim that Fester gave him the cure for his seasickness and now wants to destroy the bear who stole his glory.
-He would attack from his ship with Cannonballs and green pirate spririts (like the typical small enemies on a boss battle) while Banjo and Kazooie are on a floating square of wood.
-then then ship would get closer and while Black eyes enters the ship for re-load the cannons, Bear and Bril would get to the deck using the cannons as plataform.
-On the deck captain Blackeye would reappear and attack with his sword like a maniac. after a while he would stop for catch his breath, open for banjo and Kazooie to hit.
-After being hit he would attack with a gun (like the ones some pirates uses) that works as a flamethrower and start to spin in place, so Banjo will run around the pirate till is flame attack ends, then blackeye would attack with his sword once again.
-after the second hit, he would throw banjo and Kazooie back the the wooden plataform and the whole thing would repeat. dodge attacks-get to the ship-dodge sword slashes-hit-dodge fire-dodge slashes again-hit-back to the wooden plataform ((but of course, the amount and speed of the cannonballs,slashes and the speed of his spin with the flamethrower gun on would increase)
-After six hits he would be defeated... (P96)
Scrapped World: Mumbo Jumbo Jungle
- I would like to see conga and Chimpy here, that is if we don't find another role for them
- a Tarzan-like character could appear here
- I don't know exactly what to do with these yet, but I was thinking about having a tribe of small creatures involved. The best fit would be small pigs/ warthogs (pig-mies). They could be used as enemies, similar to the enemies in mumbo's mountain or they could be used as good guys whom you have to help, or even both, with some sort of territorial feud going on or something.
- Slumber could possibly appear here
- Sabreman could potentially appear here as well (i have never played one of his games, but this project is probably going to have plenty of references to other works by Rare anyway)
- I can see tree houses being involved somehow
- the landscape would be littered with trees of course. I think there should also be a waterfall and a river that connects to an ocean and small beach at one end of the level.
-There could be a pirate ship docked at the beach and a group of pirates could go into the jungle in search of treasure. The reason I mention this is because of one of my favorite movies from my childhood, Muppet's Treasure Island. This is actually where I got the pig tribe idea from too. Who knows, maybe they marooned captain blubber on the island. (P29)
Gummy Bear Gorge:
- There should be a ginger bread house somewhere here
- this didn't initially involve candy, but we could do something along the lines of the story of Jack and the Beanstalk for this. If we could candy it up, I think it would work well. Example: the beanstalk could be a jellybean stalk
- gummis should be involved for sure. We can have gummi worms to go with the gummi bears, among other things
- licorice forest, I probably butchered that spelling
- the clouds can be made of cotton candy.
- The chocolate river, as was already suggested.
- There should be chocolate covered flibbits, in reference to Harry Potter with the chocolate-covered frogs
- The ground should be multicolored to add to the flavor of the level. (P21)
The house in the pic you [B-KPianist] drew could be the giant’s lair, which is a branch off the jack and the beanstalk idea I mentioned a while ago. Once again, I will mention that it could be a jelly beanstalk and we could of course candy the story up. One of the characters in this level could be based off jack, and he tells you of a rumor of a "jiggy-laying chicken". Banjo somehow plants the magic jellybeans and climbs the beanstalk to the clouds, where he fights with some candy giant.
-The cotton candy cloud area should be like an entire second layer for the level, circling most of it. I think ruinhero was the one to mention ice cream being in a level, so we could somehow bring that in here as well.
- Mini game idea- there can be some point where a creature asks you to help him get rid of his cavities (similar to chompa from BT when he asks you to get rid of the viruses in his belly). You could either stand outside his mouth and shoot the plaque as it attacks his teeth or you could go inside his mouth to take care of this (note: i got this idea from the concept art contest when someone suggested a level taking place in grunty's mouth)
- the hansel and gretal idea: you could go inside the ginger bread house to find gretal in a cage and hansel chained to a wall eating sweets. I was thinking it may be possible to add a third child role in here and make the boggy children the victims of the witch. This could potentially be a boss battle situation, but I would like to save that for the giants house, unless you want to combine the ideas making it a giant witch up in the clouds intending to eat Boggy's kids or something to that extent.
- Transformation idea: I don't know what animal could be used, but I was thinking that the ability of the transformation would be to eat through certain piles of candy and candy walls. This would be a good way for banjo to enter the ginger bread house and he could enter walls in the "explorable" gorge. a series of tunnels could be used to make this whole area even more of an innuendo (P45)
-Tooty is in the candy level. She's overweight and it explains where she went in BT.
-You race Mr. Fit to where Tooty is
- You go and find Mr. Fit and take him to Tootie. You might have to race him and if you win he will help Tooty
-As she leaves she mentions opening a fruit shop or something to be more healthy.[/list]
WinkyBunion World:
baddies: gruntlings? potions that attack you? broomsticks?
missions: maybe go through different family members' rooms
level layout: is it just a house or mansion or a themepark like witchy world? (P61)
[size=150]Characters[/size]
Gruntilda:
So she'd start in her original form, then she'd start to lose her body once you destroy 1/2 of the spell, and then at the almost done point of the game, she'd be bones like in B-T, and then at the end, you defeat her, and she is once again a head. (P9)
End of game:
"Once again beaten by some dolts, but just you wait till Nuts and Bolts!" (P43)
so I guess fester will build her a robotic skeleton and Grunty will then proceed to steal the crystal jiggy and turn herself into her beautiful form from BK. after that, she will spy on banjo's conversation divulging crucial details about the crystal jiggy. After spying, she will start to revert to her classic BK form. Over time she will continue to corrode into he BT form. Then in the final battle, she will summon the power of the crystal jiggy for an all-out assault on banjo, and she will harness the power of her cyber body as well. Once defeated, she will fall from the tower, changing from beautiful grunty, to BK grunty, to BT grunty, to Gruntyborg then her cybernetic body will shatter upon contact on the ground, leaving her as just a head again. (P62)
Mumbo- transformations
Humba- ?
Klungo- potions or gadget seller
Dr. Mole- possible gadget seller
Bottles- main move tutor?
Jam Jars- [Cameo?] (P34)
(Dialog has been moved to the "Script and Story Thread")
[size=150]Levels[/size]
Scrapped Level: Snow World
- I am thinking I a going a bit overboard with character references, but I might as well throw them out there anyway. Boggy, Biggafoota, sabreman, Wozza, the ice cubes enemies from BK, and a list of others have potential to show up here
- the entrance should be near the opening to the cave system, however Banjo will not be able to exit due to a massive blizzard.
- A group of spelunkers could be exploring down there, for treasure or something.
- I have imagined this area having huge elevation changes between the entrance and the far end of the caves. for example, to the left of the entrance, you could have a path the constantly moves upward, to the center could be a little path that drops down later on and to the right you could have a path that drops down right away.
- There should be a series of small caves in which you will have to go through for some jiggies.
- There should be a river that is frozen to begin with. You should have to somehow to take out the top layer of ice and use the river to access a cave where I imagine you fighting the boss. The river should wind through most of the cave system.
- I can see the boss as being some octopus like creature with googly eyes. My idea for this is somewhat derived from the creature in the mines in the first lord of the rings movie. I am doing a bit too many references too. I really should start thinking up more original ideas
- my idea for common enemies were little snow sculpture creatures, which rather then being a full sculpture, are just pieces. For example, one would only be a set of legs, with googly eyes... ok a best not say where, but I think you get the picture.
- Gobi could appear here as well. The castle is probably the best place for him to start out, since I have already set aside a location for him and everything. Like in the first two games, he should appear in several levels. If he appears here, I was thinking he could be frozen in a block of ice or something. Having taken shelter from the cold on his way to [insert level here {Banjo Beach?}], he stopped in here and was eventually frozen solid. Afterwards, Banjo proceeds to beat him up...again
- the spelunkers would most likely be some kind of animals. I was thinking there would be a white tiger, an arctic fox and a penguin, or something along those lines
- like the snow enemies I mentioned before, there should be small ice and rock craters. One enemy I was thinking of was something similar to the icy weapon smash bros. with googly eyes, arms and legs. It would act like the ripper enemy from Banjo and hide in the ground until you get too close. (P31)
Dutchman's Domain:
-If you jump into the water from either the islands or the ship, snacker will attack you. The islands would be close enough to allow banjo to swim between them and the ship, but it would be far more risky.
-One of the jiggy challenges could involve gaining access to cannons inside the ship, which upon entry would fire you to one of the islands depending on which direction it was facing. I compare this to the flower cannons in Cloud Cukoo Land. They would allow for safe crossing from the ship to the islands. Something could also be stationed on the island to help you get back.
-each of the islands could have jiggy challenges, which could have been assumed
-there could be one cheery island and two darker ones. A jiggy challenge could be stopping the guys from the bad islands from invading the good one.
-Note: the idea for the 3 islands came from the 2nd Pokemon movie, which was thinking about for some reason. The only true similarities I can see though as the fact that there would be 3 of them.
-Note: I kind of compare this idea to RBB. Most of the level takes place on the Rusty Bucket, but there are outside parts as well
-we could bring over some of the ideas from Mumbo's Jungle and Tooty-Fruity Jungle to the islands, of course they would be more scaled down. One that I wanted to bring over was the docked or wrecked pirate ship hunting treasure (with reference to Treasure Island). The fruit characters could also serve as enemies/friends
-I can only imagine the design of the ship, and it looks magnificent in my mind. Since it is gloomy galleon as of now, we should add a rain cloud above it and other things to make the atmosphere a little darker
-(another reference to treasure island from before) one character should be marooned on one of the islands, and that character should be the one to tell you of the others searching for treasure (P47)
Jiggy idea- one jiggy should be located in the crow’s nest. The masts and wiring of the ship look very fun to climb up. Since there is so much that you could climb there, you could try to find your own path to the jiggy. I was also thinking there could be flight pads on the island (you would have to do something access them though, like how you had to kick the bolder in Mayhem Temple with the Golden Goliath in BT), so if you wanted, you could just fly up there and grab it. Also, we should have neckies and crow make cameos from DKC2
The Floor That Rocks (Floor 5)
This is a Floor where everything is rocking and swaying constantly. Getting through this floor is a challenge all on its own. You'll constantly need to be dodging things that are falling from cabin to cabin, such as knives and swords. There are notes that line down the halls, and a jiggy sitting in one room. (P49)
Captain Blackeye!!
Yes. He will claim that Fester gave him the cure for his seasickness and now wants to destroy the bear who stole his glory.
-He would attack from his ship with Cannonballs and green pirate spririts (like the typical small enemies on a boss battle) while Banjo and Kazooie are on a floating square of wood.
-then then ship would get closer and while Black eyes enters the ship for re-load the cannons, Bear and Bril would get to the deck using the cannons as plataform.
-On the deck captain Blackeye would reappear and attack with his sword like a maniac. after a while he would stop for catch his breath, open for banjo and Kazooie to hit.
-After being hit he would attack with a gun (like the ones some pirates uses) that works as a flamethrower and start to spin in place, so Banjo will run around the pirate till is flame attack ends, then blackeye would attack with his sword once again.
-after the second hit, he would throw banjo and Kazooie back the the wooden plataform and the whole thing would repeat. dodge attacks-get to the ship-dodge sword slashes-hit-dodge fire-dodge slashes again-hit-back to the wooden plataform ((but of course, the amount and speed of the cannonballs,slashes and the speed of his spin with the flamethrower gun on would increase)
-After six hits he would be defeated... (P96)
Scrapped World: Mumbo Jumbo Jungle
- I would like to see conga and Chimpy here, that is if we don't find another role for them
- a Tarzan-like character could appear here
- I don't know exactly what to do with these yet, but I was thinking about having a tribe of small creatures involved. The best fit would be small pigs/ warthogs (pig-mies). They could be used as enemies, similar to the enemies in mumbo's mountain or they could be used as good guys whom you have to help, or even both, with some sort of territorial feud going on or something.
- Slumber could possibly appear here
- Sabreman could potentially appear here as well (i have never played one of his games, but this project is probably going to have plenty of references to other works by Rare anyway)
- I can see tree houses being involved somehow
- the landscape would be littered with trees of course. I think there should also be a waterfall and a river that connects to an ocean and small beach at one end of the level.
-There could be a pirate ship docked at the beach and a group of pirates could go into the jungle in search of treasure. The reason I mention this is because of one of my favorite movies from my childhood, Muppet's Treasure Island. This is actually where I got the pig tribe idea from too. Who knows, maybe they marooned captain blubber on the island. (P29)
Gummy Bear Gorge:
- There should be a ginger bread house somewhere here
- this didn't initially involve candy, but we could do something along the lines of the story of Jack and the Beanstalk for this. If we could candy it up, I think it would work well. Example: the beanstalk could be a jellybean stalk
- gummis should be involved for sure. We can have gummi worms to go with the gummi bears, among other things
- licorice forest, I probably butchered that spelling
- the clouds can be made of cotton candy.
- The chocolate river, as was already suggested.
- There should be chocolate covered flibbits, in reference to Harry Potter with the chocolate-covered frogs
- The ground should be multicolored to add to the flavor of the level. (P21)
The house in the pic you [B-KPianist] drew could be the giant’s lair, which is a branch off the jack and the beanstalk idea I mentioned a while ago. Once again, I will mention that it could be a jelly beanstalk and we could of course candy the story up. One of the characters in this level could be based off jack, and he tells you of a rumor of a "jiggy-laying chicken". Banjo somehow plants the magic jellybeans and climbs the beanstalk to the clouds, where he fights with some candy giant.
-The cotton candy cloud area should be like an entire second layer for the level, circling most of it. I think ruinhero was the one to mention ice cream being in a level, so we could somehow bring that in here as well.
- Mini game idea- there can be some point where a creature asks you to help him get rid of his cavities (similar to chompa from BT when he asks you to get rid of the viruses in his belly). You could either stand outside his mouth and shoot the plaque as it attacks his teeth or you could go inside his mouth to take care of this (note: i got this idea from the concept art contest when someone suggested a level taking place in grunty's mouth)
- the hansel and gretal idea: you could go inside the ginger bread house to find gretal in a cage and hansel chained to a wall eating sweets. I was thinking it may be possible to add a third child role in here and make the boggy children the victims of the witch. This could potentially be a boss battle situation, but I would like to save that for the giants house, unless you want to combine the ideas making it a giant witch up in the clouds intending to eat Boggy's kids or something to that extent.
- Transformation idea: I don't know what animal could be used, but I was thinking that the ability of the transformation would be to eat through certain piles of candy and candy walls. This would be a good way for banjo to enter the ginger bread house and he could enter walls in the "explorable" gorge. a series of tunnels could be used to make this whole area even more of an innuendo (P45)
-Tooty is in the candy level. She's overweight and it explains where she went in BT.
-You race Mr. Fit to where Tooty is
- You go and find Mr. Fit and take him to Tootie. You might have to race him and if you win he will help Tooty
-As she leaves she mentions opening a fruit shop or something to be more healthy.[/list]
WinkyBunion World:
baddies: gruntlings? potions that attack you? broomsticks?
missions: maybe go through different family members' rooms
level layout: is it just a house or mansion or a themepark like witchy world? (P61)