The Forum for the production of the highly ambitious fan game, "Banjo-Kazooie: The Crystal Jiggy".


    Rough Terrain for HBM?

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    starfox260

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    Rough Terrain for HBM?

    Post  starfox260 on Wed Mar 25, 2009 2:29 pm

    Anybody want to draw out where everything should be on this map so I know what I'm doing? Just label it all in MSPaint or whatever Mac has.

    I need a better picture of the layout of it so I can start roughing out the world.

    http://illiweb.com/fa/pbucket.gif

    And this - just draw over it where everything should be.
    http://illiweb.com/fa/pbucket.gif
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    B-Kpianist
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    Re: Rough Terrain for HBM?

    Post  B-Kpianist on Wed Mar 25, 2009 7:22 pm

    well i started a picture, but i haven't finished. I'll post what i've done so far Wink
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    B-Kpianist
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    Re: Rough Terrain for HBM?

    Post  B-Kpianist on Wed Mar 25, 2009 7:42 pm

    Unfinished Picture Uploaded!
    HBM First Sketch

    Directly in front: the main tree and hives
    To your right: The Mushroom Forest
    To your left: An unfinished field with mumbo's hut on a hill. This'll be where the huge veggie garden will be
    Behind the Tree: The "Too-Tall Tower Flower Field" (aka: A bunch of huge flowers)

    I'll color it once it's done.

    [EDIT] Do you think you could make the grass look more realistic & Brighter? Like having strands of grass rather than a flat surface? The one you made looks too much like B-K & B-T.

    starfox260

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    Re: Rough Terrain for HBM?

    Post  starfox260 on Wed Mar 25, 2009 9:12 pm

    B-Kpianist wrote:Unfinished Picture Uploaded!
    HBM First Sketch

    Directly in front: the main tree and hives
    To your right: The Mushroom Forest
    To your left: An unfinished field with mumbo's hut on a hill. This'll be where the huge veggie garden will be
    Behind the Tree: The "Too-Tall Tower Flower Field" (aka: A bunch of huge flowers)

    I'll color it once it's done.

    [EDIT] Do you think you could make the grass look more realistic & Brighter? Like having strands of grass rather than a flat surface? The one you made looks too much like B-K & B-T.
    How about in certain spots? I'll see what I can do, but I don't think people's processor's will be able to handle a lot of realistic grass. I'll try doing som patches of more realistic grass, see if it will work out.
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    B-Kpianist
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    Re: Rough Terrain for HBM?

    Post  B-Kpianist on Thu Mar 26, 2009 10:41 pm

    I think this is what you were asking for:
    https://2img.net/h/i236.photobucket.com/albums/ff69/b-kpianist/HoneybeeMountainMap.jpg

    right?
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    bonzo

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    Re: Rough Terrain for HBM?

    Post  bonzo on Fri Mar 27, 2009 5:42 pm

    This is exciting.
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    B-Kpianist
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    Re: Rough Terrain for HBM?

    Post  B-Kpianist on Sat Mar 28, 2009 11:07 pm

    starfox260 wrote:
    B-Kpianist wrote:Unfinished Picture Uploaded!
    HBM First Sketch

    Directly in front: the main tree and hives
    To your right: The Mushroom Forest
    To your left: An unfinished field with mumbo's hut on a hill. This'll be where the huge veggie garden will be
    Behind the Tree: The "Too-Tall Tower Flower Field" (aka: A bunch of huge flowers)

    I'll color it once it's done.

    [EDIT] Do you think you could make the grass look more realistic & Brighter? Like having strands of grass rather than a flat surface? The one you made looks too much like B-K & B-T.
    How about in certain spots? I'll see what I can do, but I don't think people's processor's will be able to handle a lot of realistic grass. I'll try doing som patches of more realistic grass, see if it will work out.

    We'll find out once we pick the engine i suppose
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    Tee-Hee

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    Join date : 2009-04-11
    Age : 30
    Location : Melbourne, Australia

    Re: Rough Terrain for HBM?

    Post  Tee-Hee on Sat Apr 11, 2009 9:36 pm

    I'll do some preliminary work, see what I can come up with. I'll be working quite slowly due to time constrains and creative licence, so I'll try and have something approaching a quarter of the map produced within the month, just to get an idea for polygon counts and overall design elements. Also, I'll be doing this on a 100 scale. So I'll be working on the assumption that Banjo will be 100 high, or just under.

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